Children having fun by manipulating the volume, pan, tone and delay in the stem tracks, of a popular song, while watching it’s visualization react in real time
I was the only software developer on this project. Early on, in the design phase, I made prototypes, which steered the design, to utilize Unity3D’s powerful particle system to visualize the songs.
Located in Calgary, Canada.
Song stem tracks visualization
This application gives the user an option to load a particular song from a list. These songs have been split up into their stem tracks and visualized.
Users using the ‘mixing-board’ to manipulate stem track visualizations
The application then prompts the user to use a MIDI board as input and interprets the data to display variations in visualization of music matrices like volume, pan, bass/treble and echo.
The user has complete control over manipulating the volume, pan, bass/treble and echo of the songs, and can have fun by changing or completely switching off the visualization for any stem track.